Difference between revisions of "Main Page"

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Normals are humans who have no supernatural abilities. Most of them are unaware of the magickal presence here on Earth and like to keep it that way. There are a few normals that are sensitive to the supernatural. These normals were born near a ley line which makes them sensitive to the source.
 
Normals are humans who have no supernatural abilities. Most of them are unaware of the magickal presence here on Earth and like to keep it that way. There are a few normals that are sensitive to the supernatural. These normals were born near a ley line which makes them sensitive to the source.
 
=== [[Merepeople]] ===
 
=== [[Merepeople]] ===
Mermaids have two different forms. Human and Mer. In their mer form, they have gills and flippers to help them live under water. Their hands tend to be webbed as well to move in the water quickly. Their tails come in all different sizes and colours.
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Mermaids have two different forms. Human and mer. In their mer form, they have gills and flippers to help them survive underwater. Their hands are webbed and their tails come in all different sizes and colors.
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=== [[Oracles]] ===
 
=== [[Oracles]] ===
 
Oracles are more than simply psychic, psychics are mortals and only see hints of the future. Oracles see the future in full clarity, but at a terrible price, every time Oracles act to change the future they see, they pay with a piece of their sanity. Oracles often live short, painful lives as most other immortals jockey for control of them, or kill them when they belong to their enemies. That is if they don’t go mad and kill themselves before then.
 
Oracles are more than simply psychic, psychics are mortals and only see hints of the future. Oracles see the future in full clarity, but at a terrible price, every time Oracles act to change the future they see, they pay with a piece of their sanity. Oracles often live short, painful lives as most other immortals jockey for control of them, or kill them when they belong to their enemies. That is if they don’t go mad and kill themselves before then.

Revision as of 22:49, 23 November 2020

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New Orleans was founded in 1718 by the French. In the years that followed both the French and  Spanish laid claim to the city and the surrounding area. Still, regardless of which country or king thought they ruled, none of them did. The fae worked their magick, prepared for the seemingly endless immigration, and made their plans. Several large fires in the 1700’s wreaked havoc on the city, and each time she rebuilt. She healed herself. Make no mistake, by now, less than three-hundred years after being founded New Orleans was the living breathing heart and soul of the area. The fae understood this as well as the mortals who drew upon her power. New Orleans, with her energy, her ebb and flow, and her roots growing deep into the very fabric of the land was now the incarnation of Source Magick. By adoption, or by proxy, the city was now a living entity and from her flowed the magick so many relied upon for their survival.

New Orleans, they realized, must always survive. No matter the cost.

History

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On January 8, 1815 British troops led by General Edward Pakenham attacked the city of New Orleans in an attempt to sever critical supply lines during the War of 1812. The city defenders, led by General Andrew Jackson were outnumbered 2:1 yet were still able to hold off the attackers. Later historians would credit the tenacity of the defenders as well as an elaborate series of defensive earthworks that held the invaders at bay. The defense of New Orleans was a decisive victory over the British invaders.

What the history books don’t mention is that much of the defense was coordinated by an elaborate “underground” network of witches and voodoo practitioners as well as a host of other paranormal entities. Hard at work to save their beloved city, they worked as best they knew how to protect her. These practitioners, and in some cases monsters, harassed and intimidated the British troops and were instrumental in turning the tide of the battle in favor of the citizens of New Orleans. And while no American General, Jackson included, ever spoke of such a coalition, it has always been spoken amongst the fae as truth that a top of the top military echelon were aware of the help they received and in what manner.

Fast forward to April 25 1862. Union forces in an armada of gunboats were bearing down on the city to take it from the Confederacy in the War Between the States. Confederate troops were outgunned, outmanned, and in every way outclassed by the overwhelming Union forces. There would be no repeat of 1815. The forces were simply too overwhelming and the black arts practitioners knew that there was nothing they could do to change the inevitable outcome. New Orleans would be sacked. It was time to implement the plan that the fae devised so many years before.

At the point of the civil war, New Orleans (the soul/spirit/the feminine) pulled the city into the mists, leaving a facade for them to fight over. This pull back created a world in which three levels were created. The impact from this branching broke the timeline into three parts, one in which Magick does not exist, one where there is balance and magic and technology coexist, and one in which magick rules and technology is nearly non-existent. There will be areas in which denizens are able to pass through into the different levels of magic. When magical denizens cross into magic areas, their true natures are revealed.

At the point of the battle of New Orleans, all sourcers came together to protect the city from the onslaught. Drawing on their deep connection with source magic they took too much, sapping the connection with the ley lines, depriving the rest of the world of the magic. Magic that used to exist all around the world vanished, leaving only the slightest trickle from the Source origin. The source origin being NOLA, since the fracture, the source has been regaining strength. Calling out to those who need it’s power. It’s Sourcers.

Denziens

Crossroads Demon

Crossroad demons are men and women who have died and have gone to Hell for whatever reason. As punishment, they are transformed into Azazels (demons without form also known as spirits of the wild). They do not belong to one particular house but serve all the houses of Hell. They are then bound by invisible chains to a crossroads to wait to be summoned by individuals willing to bargain away their souls to fulfill their wants and desires.

Fae

The Fae are creatures of pure magic, the original race of Fae born directly from the Source. Those original fae eventually faded into legend, becoming the Gods of Ireland and taking their place in the myths and religious faiths of the mortal world. In their place came more imperfect fae, more grounded in power and scope. This new breed mated with mortals and birthed several hybrid species, less powerful but just as wild and chaotic as their progenitors.

Nephilim

It is a belief that psychics and oracle have a Nephilim somewhere family’s bloodline. The view on Nephilim have changed in the eons since their first inception and are still made today only rarely or if there is a necessity. Even the other archangels have had children with mortals but those are the rarest of the new age Nephilim.

Normals

Normals are humans who have no supernatural abilities. Most of them are unaware of the magickal presence here on Earth and like to keep it that way. There are a few normals that are sensitive to the supernatural. These normals were born near a ley line which makes them sensitive to the source.

Merepeople

Mermaids have two different forms. Human and mer. In their mer form, they have gills and flippers to help them survive underwater. Their hands are webbed and their tails come in all different sizes and colors.

Oracles

Oracles are more than simply psychic, psychics are mortals and only see hints of the future. Oracles see the future in full clarity, but at a terrible price, every time Oracles act to change the future they see, they pay with a piece of their sanity. Oracles often live short, painful lives as most other immortals jockey for control of them, or kill them when they belong to their enemies. That is if they don’t go mad and kill themselves before then.

Succubi/Incubi

These scions of Hell and Humanity were called many names (imps, mares, fiends, etc.) but the most common of which is Succubi for females and Incubus for males (those of neither gender refer to themselves most commonly as simply Imps). They cannot feed off of souls as a full demon could and instead feed off the life energy of humanity (and other living creatures).

Therianthropy

Therianthropy is the ability of human beings to metamorphose into other animals by means of shapeshifting. The most common form of therianthropy is werewolves.

Werewolves

Werewolves are created through a bite. The bite must be strong enough to draw blood for the person to change. Bitten werewolves are rare given that most werewolves bite to kill. There are some incidents where werewolves have fallen in love with humans and bite them to be together. Born werewolves or full blooded werewolves have more power throughout their ranking given that the family has passed down the lineage throughout history. Only full blooded werewolves have power or the ability to move up within ranks.

Dragon Shifters

Dragon shifters have two different forms. They have their human form and their dragon form. Each dragon shifter has a dragon tattoo on their body resembling their dragon which glows either red, blue, green, or white when they shift.

Werebears

Werebears have a main Alpha they follow but overall the rest of the pack itself tend to help each other no matter age or rank. Unlike werewolves they don't need a hierarchy.

Wererats

Wererats don't necessarily have packs. They answer and pay their “taxes” to the Rat King himself and have protection through that. Wererats are not very trustworthy even with their own kind so tend to mate and stay with their own families or significant others.

Undead

Ghosts

Ghouls

Zombies

Vampires

It is believed that the first vampires came to New Orleans in 1728 when casquette girls were shipped over from France to marry and help settle the colony.

Voodoo Priests

Voodoo (Vodoun/Hoodoo/Vodou) was brought to French Louisiana during the colonial period by slaves from Sub-Saharan and West African regions from 1719-1731. Roughly fifteen percent of the population of Louisiana still practice it today.

Warlocks

Just as Witches have existed since the dawn of Magick, so have Warlocks. Anytime there is ever something powerful in this world, there are those who go about getting it the right way and those who want a cheap and nasty shortcut.

Wendigos

The hunger inside that drives all people to want more and more out of life is represented most fully in the state of being a Wendigo. Once mortal men and women who through ritualistic cannibalism have become carnivorous higher beings.

Witches

As long as there has been magic, there have been witches. Any of even the earliest groups of humanoid life would have its wise woman or its shaman, etc. who would call upon the great powers for the aid of her/his people. Bear-Walkers, Druids, Theurgists, they went by many names but they were in essence practicing the same craft. People who had found the right words, numbers, symbols, objects, rites and/or rituals to tap into the Source.

Locations

The quickening in the pulse the city sends out to call her children home to her. It is sent out through the ley lines, around the world, in infrasound which is sounds below the range of normal human hearing around 20Hz.

Although normal people feel the effects of this shoutout from the city such as dizziness, nausea, fatigue, malaise, gagging, vomiting, memory trouble, trouble sleeping, etc. This affects the inner ear and the heart of normal people.

People who the city claims as her own feel this pulse in other ways. Mosy would describe feeling the call in the very center of their forehead like a heartbeat. This heartbeat turns into a quiet voice in the back of their minds and a soft whisper in the ear on a subconscious level.

This pulse and voice eventually drive these individuals down to her the city. Once they smell the air they know they are home and eventually once settled the pulse dies down.

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There are three different types of magick areas in NOLA. There are areas with no magic (The Sterile Grounds), areas that have some magic (Wastelands), and areas that are all magic (Sacred Grounds). In these areas sourcers can be limited on what they can and cannot do. In NOLA, all Denizens have a “normal” human look but when they enter Sacred Grounds, their true form may shine through.

The Sterile Grounds

Metairie is sterile, since the formation of the world, since the Source came into being, there is the sterile ground. The Sterile Grounds can be found on the borders between the city and the rest of the world. Ghosts can not materialize in these areas and have to be careful when traveling through these grounds.

Sacred Grounds

The Sacred Grounds is the area where there is the source of magick. The very heart of all magic beats beneath the city, pounding out through the ley lines, feeding to the other areas of the world that teem with.

Carnal Play

Moonlight Diner

The Moonlight Diner is a simple place that serves breakfast, lunch, and dinner located at 1122 Decatur Street, New Orleans, LA. It is open from 7am - 10pm and tends to be always busy. For breakfast, it tends to be more families and older people while dinner is more for teenagers after school. The owner is rumoured to be a vampire but there is no proof of it to the mortals. Only the immortals of NOLA know the truth.

Outside New Orleans, aka the Wastelands

The Wastelands are areas with some magic. In the wastelands, things look slightly different to the regular eye. Humans will have strange sensations like tingling at the back of their necks or goosebumps in warm weather. They will also see things which they would consider impossible, like the light of a ghost or magical abilities that look like it's the trick of the light.